This ensures that our players can decide at any time whether they want to play ‘Forge of Empires’ on mobile or in the browser,” says Hendrik Klindworth, CEO InnoGames. I am even prouder that our internal HAXE team has completed the total conversion of this extensive project in an extremely short amount of time. We had lots of discussions on the matter and found that there was no technical solution for our requirements on the market. “We recognized the danger of individual titles being dependent on Flash at an early stage and looked for alternatives. In the free-to-play market alone, a multi-million-euro industry of successful Flash games is on the verge of collapse. Game developers and providers of Flash-based web apps face the challenge of preparing their products for the end of Flash. InnoGames also uses HAXE to make all browser games in its own portfolio independent of Flash. The browser version of the successful title, which was launched in 2012, will thus be future-proof when Adobe finally discontinues support for Flash in 2020. From now on all players can experience the strategy game Forge of empires in a browser in HTML5. InnoGames is the first game developer worldwide to master the automated conversion of a complex Flash-based browser game with the open source compiler HAXE and without Code Freeze. InnoGames is the first game developer to successfully use the open source compiler HAXE for the automated conversion of complex browser games Future-proof: InnoGames masters the leap from Flash to HTML5 with Forge of empires
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